Study 002

Shuffle Cart.

A site-native game study with a readable objective, hazards, timer pressure, and a cleaner P+C arcade shell.

01Catch the brief sequence
02Dodge decoys and chairs
03Fire fruit with space
04Grab the key to advance
Rules

Defined enough to judge.

Brief order: target icons must be collected in sequence.
Risk: wrong object, enemy contact, or expired timer costs the run.
Control: arrows / WASD steer, hold the canvas edges on touch, space fires fruit, P pauses.
Reward: three score tiers — 60, 140, 260 — unlock 20%, 35%, and 50% off real stocked items, addable mid-run.
Comp: every run composes a saveable P+C poster from what you collect.
Playable proof

Shuffle Cart.

Play first, explain second. The HUD now makes the current rule visible.

Arrows / WASD steerSpace fires fruitHold canvas edges on touchP pauses
Loading objective...
Level 1Score 0Lives 3Brief 0/0
Reward ladder

Three tiers, visible from the start. Hit the score and the tier unlocks mid-run — add it straight to the bag.

STICKER TIERScore 60 → 20% offLocked
SHELF TIERScore 140 → 35% offLocked
DUCK TIERScore 260 → 50% offLocked